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Handcrafted massively multiplayer online games for everyone.

Tagged with ohai

 

ohai — we’re in Forbes talking virtual goods!

Feb 19, 2010
By James
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Forbes has an article on virtual goods featuring chief ohai Susan, who explains why they’re a valuable commodity people are willing to pay for: They help us symbolically express how we feel about each other, and show off our own place in the world. Or as she puts it there: “It’s about relationship building, and things like rank and status.” Also, big ups to City of Eternals player and CoE Wikia fansite editor Greg, who tells Forbes about our community’s passion for buying items to pimp up their vampire cribs.

 

ohai welcomes what the iPad will do for next gen MMOs

Jan 27, 2010
By James
1 Comment

ohai Batty greets iPadEveryone here at ohai is pretty excited about the iPad, just announced today. Apple has an incredible track record of opening up entirely new markets with simple and elegant consumer devices. And since our whole mission at ohai is about bringing World of Warcraft-caliber MMOs to as broad of an audience as possible, we’re going to be making full use of these new platforms. MMOs haven’t gained much traction in iPhone’s App Store, but we think the iPad’s big screen and interface will make them much more accessible. Full-scale MMOs on your touchscreen personal device, anywhere and everywhere? Awesome!

What’s all this mean for City of Eternals and other ohai MMOs we’re cooking up? Stay tuned, we think you’ll be as psyched as we are!

Original Jobs and iPad photo (before Batty-fication) by Ryan Anson/Agence France-Presse — Getty Images.

 

ohai Holiday Party!

Dec 16, 2009
By Julia
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ohai all and happy holidays!

Last night we had our holiday party at ohai HQ and we wanted to share some of the pics with you.

We started the party with our CTO, Don Neufeld, explaining the magic behind our first game, City of Eternals, followed by tons of food, cupcakes, beer, wine and apple cider with spiced rum.  We were all so excited to finally be able to show our friends and guests what we have been working on for the past few months!

Enjoy the pictures and hopefully we’ll see you at our next event!

Oh, and if you want to know a little more about us, check out our updated about the team page!

xoxo,

team ohai

 

Games.com Interviews Chief ohai Susan!

Nov 18, 2009
By James
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City of Eternals article on Games blogGames.com has an extensive interview with Susan, our chief ohai, who covers many topics pertaining to our new Vampire MMO, City of Eternals, and around the ohai philosophy of MMOs. Here’s a sample:
Read more…

 

CNET Wonders: Will City of Eternals Become Bigger Than World of Warcraft?

Nov 16, 2009
By James
2 Comments

CNET Dave Rosenberg City of EternalsOhai, here’s a gratifying write-up of ohai from Dave Rosenberg of CNET, nicely titled, “Is Ohai the next big thing in social games?“. Very smart analysis of the existing social games/MMO market, and where our first game, City of Eternals, may fit in. Our favorite money quote:

Maybe I’m crazy, but by next year, I think there’s a good chance the most popular MMO on the market won’t be World of Warcraft, but City of Eternals, or another game that crosses the boundaries between MMO and socialized gaming.

We hope so too!

 

ohai, We Have Press — TechCrunch and VentureBeat!

Nov 11, 2009
By James
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TechCrunch and VentureBeat on OhaiGratifying media coverage of City of Eternals and ohai: “So far it’s working,” reports TechCrunch Internet guru Michael Arrington. “I do believe that this is the beginning of a new wave of social gaming.” Over at the influential VentureBeat, Dean Takahashi observes, “Ohai has a real opportunity… City of Eternals can tap into the growing popular interest in the romance, action and dark humor of vampires.” Stay tuned for more!

 

ohai — Announcing City of Eternals, Our Modern Vampire MMO!

Nov 11, 2009
By James
2 Comments

Susan Wu ohai CEOThis week I’m proud to announce City of Eternals, the first full-featured online game (often called an MMO) set in a world with modern vampires. Request a private alpha invitation here, we’re giving them out as quickly as we can.

We’ve been building out the core technology for about a year now. City of Eternals went into production about 9 months ago, incorporating a few design elements from our early social games from 2007, and from our even earlier work developing the world’s very first MMOs back in the 1990s. I’m proud to say that ohai team members were leading innovators and developers of text-based MUDs and large scale game franchises such as Everquest, Everquest 2, PlanetSide, Asheron’s Call, Star Wars Galaxies, Second Life, Lord of the Rings Online, Dungeons and Dragons Online, Second Life and Free Realms. I’m honored to be working with this fantastic team.

Some of the City of Eternals Ohai teamWith City of Eternals, we’re taking social games and MMOs to their next stage of evolution: An action-filled, web-based experience with 3D graphics playable not just within Facebook, but anywhere on the web, starting with CityofEternals.com, and soon, anywhere you can host the game’s Flash client, such as blogs and social network pages.

In New Valencia, your vampire will battle powerful monsters, uncover mysteries and secrets, and earn a place among many rival vampire Houses fighting to control this secret society of Immortals. But that’s just the start: Fall in love with a fellow Vampire, lead your own personal coven (which we call your “House”), customize your home and avatar look, and much more. Choose the way you want to play a Vampire! Over the next few months, we’ll continue adding features and new content, so our world can better reflect the big diverse culture of the bloodthirsty undead.

Susan Wu City of Eternals MMO avatarOur game is still growing and improving, and we’d love your feedback to make it better. Meantime, look for me in New Valencia — my avatar is also named Susan, a Vampire dressed in hot red boots (I wish I had these in real life!) If you spot me, please say hello.

This is just ohai’s first MMO, by the way, with many more of all varieties to come. Meanwhile, see you in the City of Eternals!

- Susan, chief ohai

 

ohai… What’s An “MMO” Anyway (And What Makes City of Eternals One)?

Sep 22, 2009
By James
1 Comment

city of eternals free to play mmo screenshot

We say ohai makes “handcrafted MMOs for everyone”, which we talked about in yesterday’s MMO development philosophy post, but just in case you’re not as geeky as us, here’s a quick explanation of what MMO means, and a very brief history of the genre:

Way back in olden times (like, the 1980s!), when the Internet was mostly just a thing for college campuses, some programmers started creating games that depicted whole fantasy worlds with text and primitive graphics, and used the network to let many people (say, a few hundred) connect into that world at the same time, and play around in it together as alter egos, called “avatars”. As the Internet grew, these worlds got larger, and by the 1990s, many got large enough for thousands of avatars to be online at the same time. That’s about when people started calling these games MMORPGs, for “Massively Multiplayer Online Roleplaying Games“, which is quite a mouthful to say. In recent years, networking power has improved enough for millions of people to play these games, and as they became more popular, the acronym was often shortened to MMO, for “Massively Multiplayer Online [World]“. That way, the term could describe anything from casual virtual worlds on the web, to big budget online roleplaying games with 3D graphics. (Also, we think people just got tired of saying “MMORPG” over and over again.) So everything from Habbo, Gaia, and RuneScape on the web, to Aion, Second Life, and World of Warcraft in 3D, can accurately be called an MMO.

But what makes City of Eternals, our first game, an MMO? Well, the City itself is a mini-world, with numerous neighborhoods and districts to explore, and mysteries to uncover. Every player has an avatar they control, and each avatar has character stats, resources, and equipment they can invest in over time. Above all, to us, MMOs are immersive environments that foster synchronous, real time interaction — something we’re striving for in CoE.

Our goal, as we discussed in a previous post, is to make an MMO enjoyable for both hardcore gamers and people who only just discovered online games via a social network like Facebook. And because City of Eternals is a modern day vampire MMO (the first of its kind, we’re fairly sure), we also want it to be an MMO to the many fans of the genre in all its many variations, be that Buffy, Twilight, Anne Rice novels, True Blood, and more.

So whatever kind of player you are… ohai, welcome to our massively multiplayer online [vampire] world!

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