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City of Eternals: The first true massively mulitplayer online game for modern vampiresCity of Eternals: The first true massively mulitplayer online game for modern vampires

Handcrafted massively multiplayer online games for everyone.

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ohai… What’s An “MMO” Anyway (And What Makes City of Eternals One)?

Sep 22, 2009
By James
1 Comment

city of eternals free to play mmo screenshot

We say ohai makes “handcrafted MMOs for everyone”, which we talked about in yesterday’s MMO development philosophy post, but just in case you’re not as geeky as us, here’s a quick explanation of what MMO means, and a very brief history of the genre:

Way back in olden times (like, the 1980s!), when the Internet was mostly just a thing for college campuses, some programmers started creating games that depicted whole fantasy worlds with text and primitive graphics, and used the network to let many people (say, a few hundred) connect into that world at the same time, and play around in it together as alter egos, called “avatars”. As the Internet grew, these worlds got larger, and by the 1990s, many got large enough for thousands of avatars to be online at the same time. That’s about when people started calling these games MMORPGs, for “Massively Multiplayer Online Roleplaying Games“, which is quite a mouthful to say. In recent years, networking power has improved enough for millions of people to play these games, and as they became more popular, the acronym was often shortened to MMO, for “Massively Multiplayer Online [World]“. That way, the term could describe anything from casual virtual worlds on the web, to big budget online roleplaying games with 3D graphics. (Also, we think people just got tired of saying “MMORPG” over and over again.) So everything from Habbo, Gaia, and RuneScape on the web, to Aion, Second Life, and World of Warcraft in 3D, can accurately be called an MMO.

But what makes City of Eternals, our first game, an MMO? Well, the City itself is a mini-world, with numerous neighborhoods and districts to explore, and mysteries to uncover. Every player has an avatar they control, and each avatar has character stats, resources, and equipment they can invest in over time. Above all, to us, MMOs are immersive environments that foster synchronous, real time interaction — something we’re striving for in CoE.

Our goal, as we discussed in a previous post, is to make an MMO enjoyable for both hardcore gamers and people who only just discovered online games via a social network like Facebook. And because City of Eternals is a modern day vampire MMO (the first of its kind, we’re fairly sure), we also want it to be an MMO to the many fans of the genre in all its many variations, be that Buffy, Twilight, Anne Rice novels, True Blood, and more.

So whatever kind of player you are… ohai, welcome to our massively multiplayer online [vampire] world!

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