Feb 17, 2010
By Susan
4 Comments
Last week our first MMO went into open Beta, and maybe you’re wondering what means.
Most traditional games, even online ones, have discrete development cycles and ‘formal launches.’ These development cycles are usually marked by a fixed point in time when the game is “live” and “launched.” We’re not like that.
We’re building our MMOs as you would a web service. We’re always evolving them based on actual player behaviors (we’re paying attention!) and what we think you might enjoy. As with all of your favorite web services, our MMOs are constantly evolving. We’re testing new areas, new features, new levels, new user interface elements on an ongoing basis.
We look at it this way: You wouldn’t want to read a news site that wasn’t updating its headlines constantly or use a wiki that people weren’t contributing to or participate in a social network that didn’t have real time feeds and ever changing content based on your social context — why should the online games you play be any different?
We’re building organic, live web services. Every time you come to City of Eternals, we hope you notice new content, new improvements to the user experience, and new fixes to issues players have been reporting. We’re changing the game every day, every week.
If you’re expecting an old school MMO where you have to periodically download a giant patch, or go to the store to buy another expansion, that’s not us.
With ohai’s handcrafted MMOs, we want you to experience additions and improvements as fast as hitting your browser’s Refresh button. We’re able to do this because we built a significant amount of technology & tools that allows us to iterate at web speed. As our writer Wagner James Au puts it “I love how we can add missions to our MMO about as quickly as adding a blog post in Wordpress.”
It’s this same technology that enabled us to get our first MMO (yes, there are more coming!), City of Eternals, to an alpha launch in 9 months with 3 core engineers.
So what open beta means for us is that the game is now stable enough to allow new users to begin to enter our game world. We’re not nearly done making huge improvements to the user experience and to the gameplay, but we’ve made significant strides since our private alpha.
The open beta period will be accompanied by constant improvements. The game in 30 days will be dramatically better than the game you see today. At some point in the near future, we’ll be ‘fully live and launched’ but all that means is that the game is pretty stable and performing well, and our core set of initial features has been completed.
Even after we’re fully launched & live, we’ll be making ongoing edits and improvements every week. But that’s a blog post for another time.
Hope you guys are having fun out there,
Susan
p.s. Btw, here’s a photo of my sweet, sweet pad in City of Eternals. 
Have you ever wondered to yourself, “What would I do with my own vampire lair?” Well, wonder no more! Click on this awesome link to begin customizing your own. (no, I don’t know why I have a Cryo Tank in my kitchen. Do you?)
Feb 16, 2010
By James
No Comments
ohai, this is full of coolness: Michael Thompson of uber tech site Ars Technica features ohai in an article on up-and-coming social games attracting the interest of major game publishers. Sample:
Ohai’s vampire-themed MMO—which is admittedly a great deal of fun—allows players to engage in a fast-paced action story involving a civil war amidst a number of undead houses. For those of us who see no appeal in strategy games like Farmville of Mafia Wars, it’s a welcome alternative that plays like a cross between Diablo and World of Warcraft.
Much more here, including insights from chief ohai Susan.
Feb 12, 2010
By Susan
4 Comments
ohai everyone –
Today we’re excited to announce that our first MMO, City of Eternals, is coming out of private alpha! Now, anyone can go to CityofEternals.com, log in with their Facebook account, and get into our game world of vampire fun. (And if you just happen to be a hipster who’s over vampires, then what’s better than jumping into City of Eternals and inflicting your Smug Glance of Hipster Disdain on some vampires? Or if that doesn’t work, unleash your Self-Esteem Shield of Ironic Distance.)
Our first MMO should give you a taste of what ohai is all about: applying web development principles to game dev – rapid iteration, agile frameworks, and constant adaptation to the market. That also means City of Eternals is still evolving. Even though we’re “launching” this week, you’re going to see many changes, much more evolution. This isn’t your grandfather’s static MMO! You’ll see new content and features pretty much every week, if not every day. Because of the backend architecture and toolset that we’ve built, we’ve been able to get City of Eternals to public beta in 9 months with 3 engineers’ efforts. Game development in web style, baby!

As we launch, I want to share some player stats from our alpha test, which involved over 40,000 players. Unlike every other MMO out there, City of Eternals has a near-equal gender split: 60% male, 40% female, while 70% of our most active players are female — women like Nileena, who’s a dentist in the Bay Area, or Diana, who’s a professional violinist from Transylvania (it’s now known as Romania, but it’s most famous for being Dracula’s birthplace.) Then there are our experienced gamers like Greg, who does a great job with our player wiki, cataloging game missions, recipes, and much more. 
We’re tremendously proud that our mission to make MMOs for everyone is so far paying off. We’re also honored to build products for customers who are so passionate about what we’re doing. Thank you, alpha testers!
Here’s some more data from our alpha test:
- Average time spent in game: 65 minutes
- Most active players spend 7+ hours per day in game
- 42% active users play multiple sessions daily
- Our most active player in the last 7 days, Tanya, has averaged 12.77 hours every single day in game. In the last 30 days, Heather has averaged 10.85 hours every single day in game! Wow, that’s even more than our Community Manager Matt!
We’ve also been testing monetization of virtual currency for about a month — here’s some interesting early data:
- Average transaction size of ohais (our in-game currency) is $16.50 – a number of people buy more than once.
- One of our passionate players has already spent $584 in the last 30 days in City of Eternals! (wow! thank you!)
- Female purchasers: 44%, Male purchasers: 56%
- Generally speaking, male players buy less items overall but spend more on expensive individual items, while female players will buy many more items at lower prices.
While City of Eternals is free-to-play, we’re especially grateful to our players who’ve put their trust (and their money) in what we’re doing.
But as I say, this is just the beginning. Launching is just the start. There’s much more to come and so much more hard work to do. We’ll be sharing stats and insights on our blog frequently, so be sure to subscribe to our feed.
<3,
susan, chief ohai